AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Belarus: Q2 2022 Performance
Explore the performance of the top 5 boxing games on iOS in Belarus during Q2 2022, with detailed insights on downloads, revenue, and active users.
In Q2 2022, several boxing games stood out in the iOS market in Belarus. Here's a look at the performance of the top 5 boxing games, based on data from Sensor Tower.
Real Boxing: KO Fight Club by Vivid Games S.A. saw its weekly revenue fluctuate between $6 and $11. Weekly downloads were inconsistent, with notable peaks of 12 in late March and 10 in late May, but also several weeks with no downloads at all.
EA SPORTS™ UFC® 2 from Electronic Arts experienced varied weekly revenue, peaking at $41 in mid-May. Weekly downloads were initially strong, staying above 300 in April, but dropped significantly to 34 in mid-June before recovering to 200 by the end of the quarter. Weekly active users decreased from 857 at the end of March to 739 by late June.
Boxing Star: Real Boxing Fight by THUMBAGE had stable weekly revenue, starting at $3 and reaching $19 by the end of June. Download numbers were low throughout the quarter, with a peak of 9 in mid-April. Active user data was sparse, with a single peak of 20 in mid-April.
Real Boxing 2 from Vivid Games S.A. showed modest weekly revenue, peaking at $17 in mid-June. Weekly downloads varied, with a high of 145 in late March but dropping to just 6 by the end of June. Active users declined from 244 in late March to just 11 by the end of the quarter.
Punch Club by tinyBuild LLC had low but steady weekly revenue, peaking at $14 in late April. The game did not record any downloads or active users during the quarter.
For more detailed insights and trends, visit Sensor Tower.